I’m an Extended Reality (XR) Software Developer @ San Diego, CA exploring the intersection of game-engines and serious applications. My journey as a creative and technical professional began with my interest in the Modding community through Level Design, 3D Modeling, and Animation. After getting more interested in Programming and specifically the Oculus Rift DK1, I went back to school and graduated with a B.S. in Computer Science @ UC San Diego. My experience touches on developing art across various DCC Suites (3dsMax, ZBrush, Substance), 3D Reconstruction using LiDAR and Photogrammetry, Unreal Engine Blueprints/C++ Multiplayer Application Development, and the containerization and deployment of cloud services. I’m currently an Application Programmer II @ Qualcomm Institute where I assist in cross-disciplinary projects as a 3D Artist, Programmer, DevOps Engineer, and Mentor.