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XR Developer based in California

I’m an Extended Reality (XR) Software Developer @ San Diego, CA exploring the intersection of game-engines and serious applications.

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Introduction

About Me

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My journey as a creative and technical professional began with my interest in the Modding community through Level Design, 3D Modeling, and Animation. After getting more interested in Programming and specifically the Oculus Rift DK1, I went back to school and graduated with a B.S. in Computer Science @ UC San Diego.

  • 3D & Design

    3D & Design

    Unreal Engine, 3ds Max, ZBrush, Substance Painter, Photoshop

  • Programming & Scripting

    Programming & Scripting

    C++, Python, Typescript, C#, Bash

  • DevOps & Tools

    DevOps & Tools

    Docker, Kubernetes, Git, Linux

  • Education

    Education

    Bachelor of Science, Computer Science – University of California, San Diego

  • Projects

    Projects

    Gameplay Programming, 3D Environments, Web & Cloud Services

  • XR Devices & Platforms

    XR Devices & Platforms

    Meta Quests, Hololens 2, Mobile XR

My Work

Experience

Qualcomm Institute

Qualcomm Institute

Immersive Visualization Center / Center for Cyber-Archaeology & Sustainability

Application Programmer II (2023 - Current)

Developing Networked Unreal Engine based applications across various serious game themed projects with VR HMDs, 3D Scanners, CAVE's, and Cloud Infrastructure.

Qualcomm Institute

Qualcomm Institute

Arthur C. Clarke Center for Human Imagination / San Diego Supercomputer Center

Application Programmer I/II (2020 - 2023)

I built networked XR applications for AR, VR, and Web, creating a UCSD campus digital twin, integrating geospatial tools, deploying pixel streaming, and enabling multiplayer with scalable online services and custom avatars.

University of California San Diego

University of California San Diego

Engineers for Exploration

Undergraduate Research Assistant (2019 - 2021)

I led the Maya Archeology project, creating VR environments from field scans, processing 3D data, optimizing for mobile VR, and building new experiences in Unity.

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Contact

Get in touch

Feel free to reach out