I’m an Extended Reality (XR) Software Developer @ San Diego, CA exploring the intersection of game-engines and serious applications.

My journey as a creative and technical professional began with my interest in the Modding community through Level Design, 3D Modeling, and Animation. After getting more interested in Programming and specifically the Oculus Rift DK1, I went back to school and graduated with a B.S. in Computer Science @ UC San Diego.
Unreal Engine, 3ds Max, ZBrush, Substance Painter, Photoshop
C++, Python, Typescript, C#, Bash
Docker, Kubernetes, Git, Linux
Bachelor of Science, Computer Science – University of California, San Diego
Gameplay Programming, 3D Environments, Web & Cloud Services
Meta Quests, Hololens 2, Mobile XR

Application Programmer II (2023 - Current)
Developing Networked Unreal Engine based applications across various serious game themed projects with VR HMDs, 3D Scanners, CAVE's, and Cloud Infrastructure.

Application Programmer I/II (2020 - 2023)
I built networked XR applications for AR, VR, and Web, creating a UCSD campus digital twin, integrating geospatial tools, deploying pixel streaming, and enabling multiplayer with scalable online services and custom avatars.

Undergraduate Research Assistant (2019 - 2021)
I led the Maya Archeology project, creating VR environments from field scans, processing 3D data, optimizing for mobile VR, and building new experiences in Unity.
Feel free to reach out